![]() ![]() I think it is great that the developer goes there. It could have been my leg or eye or something else. Like a nightmare, the dick was not the problem. I just found it uncomfortable because I was imagining being stuck and someone torturing me. But yeah, it might be easier to relate just because you are a man. I know girls that have reacted the same way as well. I don't think that is the case entirely, it is probably a combination of imagining pain, the atmosphere and the shock value of the dick. And then in his show with Alex he says that it was so uncomfortable because he is a man. That tells a lot about where the shock value was. Because the first thing Patrick mentions after the scene in question in this video (except for the uncomfortable humming) is that we just saw a dick. I wonder if people are getting the same reaction seeing a dick in Game of Thrones. I also don't understand why a partial dick is so offensive but boobs or extreme gore aren't. I agree with people saying that Outlast isn't portraying mentally ill people in a negative way. The context is what makes all the difference. But simply because that bad stereotype exists does not mean any form of media that involves the mentally ill is immediately playing into those stereotypes. Due to this (the game literally involves nanomachines) they've become twisted and violent monsters.Īgain, you're right that the bad rep exists and many forms of media do a horrible disservice to the mentally ill, most of whom suffer from non-violent conditions, and that's a serious shame. Outlast isn't offensive in this regard because the patients in this instance are not in an otherwise normal situation, they've been funneled into a fucked up front-organization by the Murkoff Corporation and subjected to despicable science experiments because no one cares about the mentally ill once they've been sent off somewhere out of sight and out of mind.The patients are then skulking the halls in the dark, making obscene and preposterous noises mere minutes after a power outage and immediately maul and murder you if you make any noise while trying to find help. Indigo Prophecy is offensive because it involves one of the main characters getting trapped inside a completely normal New York hospital for the mentally ill. ![]() Let me clearly separate why one thing is offensive and one thing isn't offensive due to the word of the day: context. You're not going to get me to disagree with you that the mentally ill get a bad reputation in a lot of video games (Indigo Prophecy, for instance, is wildly offensive in this regard) but if you're going to get up on your soapbox, you need to at least get upset at the actually offensive targets. Granted, the very concept of "evil" could be considered the result of a mental illness, in which case, any villain could be considered as being a damaging stereotype or Does the word "context" mean anything to people who see a controversy around every corner these days? They are simply a force of nature, to which no "evil" can be attributed. We don't blame a volcanic eruption or tsunami on the earth, nor do we blame the mentally ill for their behaviour. ![]() In media (and specifically in this case, Outlast), the mentally ill are presented as terrifying, but only in the same way that a natural disaster is terrifying. Our own individual experiences of reality vastly outweigh any impressions formed by fiction. We all know well enough that violence in media is glorified, but we know that this is wildly different from reality. Who's to say half the theoretical population of mount massive were ever actually mentally ill to begin with? They were human beings twisted and altered by some fucked up experimental treatment.Īlso, I don't hold to the idea that Outlast perpetuates stereotypes about people with mental illness any more than the idea that pornography perpetuates negative stereotypes about women. But after you realize the company is throwing people in their crazy experimental machine all willy-nilly, how do you think its still a game about the mentally ill. I mean, sure the Murkoff corp were running a house supposedly for helping the mentally ill. It perpetuates a stereotype that people being tortured by a company that has a quasi-governmental level of power are scary. Patrick, this game doesnt perpetuate a stereotype of the mentally ill being scary. ![]()
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